
We raised the AA to 8x and noticed a better GPU usage, without any performance hit at all. This basically means that Dirt 3 is CPU bound. So, time to find out how well the engine scales to quadcores. As we can see, Dirt 3 scales well, but doesn’t take full advantage of them, which is kind of sad as we had around 70-75% CPU usage.

Truth be told, we were expecting a better CPU optimization from the EGO game engine. We tried to simulate a dualcore system and witnessed a 10fps hit, in both minimum and average framerate. Another indication that this game is indeed CPU bound. Thankfully, and although the game doesn’t take full advantage of quadcores, Dirt 3 performs great. Dirt 3 runs with 81fps at the aforementioned settings and with a minimum of 59fps. So what’s the verdict? Dirt 3 is a CPU bound game and won’t stress your GPU, unless you run the DX11 path and have a middle-end DX11 GPU.
#080p dirt 3 images 1080p#
#1920X1080 DIRT 3 IMAGES 1080P#Ī GTX275 will be enough to max out the game under DX9 and at 1080p without any kind of AA. PC gamers, however, will need a powerful CPU.

#1920X1080 DIRT 3 IMAGES PC#Īs this analysis demonstrates, a quadcore at 4.2Ghz is enough to run the game with a minimum of 59fps, which is ideal for all die-hard PC gamers. Finally, owners of dualcore CPUs will definitely notice lower framerates and will need to overclock them to overcome the game’s CPU limitation.On the event side, Dirt 3's choices keep coming. Not only has rally returned to the forefront in event selection, entire disciplines can be minimized if they don't hold your interest.

Don't get me wrong, every discipline has been expanded, but rally keeps the highest event count. The main tour is split into four seasons, but as the podiums add up, six discipline-specific tours emerge, pushing the total race count to even higher numbers. The locations, track variations, and event types make this a ride that lasts a long time.
